The objective is for the athlete to secure a submission hold and make the opponent physically or verbally submit. A submission hold is any kind of legal joint lock or choke hold.
Under 54 Kg
Takedown 1 point
Reversal 1 point
Passing the Guard 2 points
Mount 2 points
Backmount 2 points
Stalling -2 points
Points will only be awarded after all submission attempts have been defended, and the takedown, reversal, side control, mount or backmount position has been properly secured for at least 3 seconds. Whichever athlete initiated the move first, will be awarded the points once the athlete has successfully established his position.
The stalling rule is strictly enforced during the whole duration of a match. In case there is a draw at the end of the 6 minutes, the athlete who scores the next point will win (Sudden Death overtime).
One point is awarded for any kind of takedown or counter-takedown. The athlete must maintain the top position for at least 3 seconds.
Note 1: A takedown that lands outside of the fighting area will be valid as long as the athlete that applied it stood with both feet in the fighting area while attempting the takedown.
Note 2: A point is awarded if the athlete that lands on top maintains the top position with both his feet on the ground, while the opponent on the bottom is lying on his back, or is facing down with at least one knee on the ground for at least 3 seconds.
One point is awarded for any kind of reversal where the athlete on the bottom ends up on top and maintains the top position for at least 3 seconds.
Note 1: If an athlete on the bottom attempts a submission and in doing so lands on the top, it will be considered a reversal, but if an athlete on top initiates a submission and in doing so lands on the bottom, it will not be considered a reversal.
Note 2: A point is awarded when the athlete reversing advances his position on top to the back or front of his opponent and maintains the top position for at least 3 seconds, while his opponent has at least one knee on the ground.
PASSING THE GUARD
Two points are awarded for passing the guard to the side control, the north/south, or the turtle position for at least 3 seconds. The athlete on top has to pass his opponent’s legs (the guard) and establish a perpendicular position (side control), including knee on stomach, or a longitudinal position (north/south) over his opponent’s torso to receive the points.
Note 1: It will be considered a guard pass whether the athlete on the bottom is lying on his back, side, facing down, laying flat or in the turtle position.
Note 2: While the athlete on the bottom is in the turtle position, the athlete on top will receive the points whether he is on the side, back or front of the athlete on the bottom, if the athlete on the bottom has at least one knee on the ground for at least 3 seconds.
Note 3: No additional guard passing points will be awarded to an athlete that already received points for side control, unless first forced back into his opponent’s guard for at least 3 seconds.
Two points are awarded for maintaining the mount position for at least 3 seconds. The mount is when the athlete sits on top of his opponent’s torso; the opponent can be lying on his back or side.
Note 1: The mounting athlete can be on top of one of his opponent’s arms, but not on both. It will also be considered a mount if he has one knee and one foot on the ground (sidemount).
Note 2: No points will be awarded if both of the mounting athlete’s feet or knees are on his opponent’s leg.
Note 3: No additional mount points will be awarded to an athlete that already received points for mount, unless first forced back into his opponent’s guard for at least 3 seconds.
Two points are awarded for maintaining the backmount position for at least 3 seconds. The backmount is when an athlete is facing his opponent’s back, wrapping his legs around his opponent’s waist, with both his heels leaning on the inner side of his opponent’s thighs, not allowing him to leave the position.
Note 1: The points will not be awarded if both heels are not properly positioned on the inner part of the opponent’s thighs. It will also be considered a backmount if the athlete has his leg over only one arm of the opponent but not over both arms. In this case, the leg that is over the opponent’s arm does not have to be inside the opponent’s thigh.
Note 2: The points will also be awarded when an athlete has a body triangle applied around the opponent’s torso.
Note 3: No additional backmount points will be awarded to an athlete that already received points for backmount, unless first forced back into his opponent’s guard for at least 3 seconds.
The 1st offense of stalling will result in a yellow card with a 2-point deduction. The 2nd offense will result in the 2nd yellow card with an additional 2-point deduction. The 3rd offense will result in a red card for immediate disqualification.
Stalling is when an athlete is not trying to secure a submission hold. When an athlete avoids engaging and backs up, (i.e. backing out of the guard, fleeing the ring to avoid a takedown/submission), only being defensive, inactive and not trying to secure a submission hold, (i.e. just holding a position, not seeking to advance and engage in order to secure a submission), whether the athlete’s position is on top or on the bottom.
Note 1: The referee will warn the passive athlete of stalling and give him 3 seconds to show any visible signs of engagement to advance, otherwise the referee will briefly stop the match to penalize the passive athlete.
Note 2: An immediate yellow card will be handed out when an athlete runs from the matted area in order to avoid a takedown or reversal that the referee considers would be completed, or when the athlete flees the ring in order to avoid a submission that has not yet been completed.
WAYS TO WIN
- By submission whether by tapping or verbally - Consciously Submitting - It is VERY important that all competitors understand how to "Tapout" when caught in a submission technique. Tapping out can be done verbally or through a physical tap. A competitor can tap with their hands, feet or even a nod of their head. This "tapping" is a conscious admittance of loss or surrender to an opponent.
- By points. The athlete who has more points.
- By disqualification. If an athlete breaks the rules he will be disqualified by the referee.
- The referee may end the match giving victory to the one that applied the lock if the referee sees a lock being properly applied and is certain that the athlete is exposed to serious physical damage.
- By unconsciousness. If one athlete has fallen unconsciousness. In case both athletes have fallen unconscious, the first one to wake up is declared the winner.
- Corner throws in the towel. If a coach of one of the athletes may request that the fight be ended either by directing himself to the referee or by throwing the towel into the ring for any reason.
- The referee may end the fight when one of the athletes is injured or the doctor’s examination proves he is incapable to continue. If this occurs, the victory will be given to the opponent as long as the injury was not caused intentionally by conduct worthy of disqualification.
- Any kind of chokes
- Any kind of neck crank
- Any arm lock, including shoulder, elbow and wrist locks
- Any leg lock, including knee and ankle locks
- Any spine or hip lock
- Using the kimono to control and submit opponent
- No shirt, rash guard and shorts grabbing. Note: Only long pants and any type of jacket/kimono (long or short sleeve) are legal to grab. In case an athlete uses unfamiliar clothing, the association will determine if the clothing is considered legal to grab or not.
- No striking of any kind
- No attacks to the windpipe either by strikes or clutching the trachea (including use of fingers and toes to poke/close the windpipe)
- No eye gouging (includes chin to eye) or fish hooking
- No ear pulling
- No hair pulling
- No small joint manipulation (finger and toe locks)
- No thumbing and poking
- No putting fingers into any orifice
- No scratching, pinching & twisting of skin
- No biting
- No touching groin area
- No hands, knees or elbows on face
- No slamming. ZERO tolerance on slamming. This is to avoid slamming to escape the guard and various submission holds. Note: Takedowns are not considered slamming, unless intent to injure is determined by the referee. This is to avoid slamming to escape the guard and various submissions from the guard. You must deliver your opponent safely to the mat, meaning, if you take your opponent down, you must come down with your opponent. Anyone violating this rule will be immediately disqualified.
- No slippery substances allowed on body or clothing
- No use of belt to strangulate opponent
- No unsportsmanlike conduct allowed as of observed by referee (includes spitting, use of foul language, obscene gestures, etc.). Gradual force must be used for all submission techniques.
SERIOUS FOULS ARE THOSE THAT LEAD TO IMMEDIATE DISQUALIFICATION BY THE REFEREE.
A) The use of foul language, cursing, or other immoral acts of disrespect towards the referee or any of the assisting public.
B) Biting, hair pulling, putting fingers into the eyes or nose of one’s opponent, intentionally seeking to injure genitalia or the use of fists, feet, knees, elbows, or heads with the intention to hurt or gain unfair advantage.
C) When an athlete has his kimono or clothes ripped during the fight, the referee will give him a set time to change it. If the fighter does not change it in time he will be disqualified.
D) The athlete must wear shorts under the pants, keeping in mind the risk that the suit might get torn or unsowed. If this occurs, the athlete will be given a set time determined by the referee to find another pair of pants to wear. If the athlete can not change within the set time, he will be immediately disqualified.
E) When an athlete has been submitted to a lock and to avoid tapping out the athlete runs out of the ring. In such cases when it is considered a technical foul, not a disciplinary foul, the offender may return to the competition to fight the open division.
F) When an athlete intentionally tries to injure the opponent.
G) No slamming. ZERO tolerance on slamming. This is to avoid slamming to escape the guard and various submission holds. Note: Takedowns are not considered slamming, unless intent to injure is determined by the referee. This is to avoid slamming to escape the guard and various submissions from the guard. You must deliver your opponent safely to the mat, meaning, if you take your opponent down, you must come down with your opponent. Anyone violating this rule will be immediately disqualified.
The referee is the highest authority on the mat and has the authority to disqualify competitors during the match. No one can overturn his decision. In special cases the association can review and overturn a referee’s decision if the decision is unjust. Also, video footage that undeniably proves that the referee made a mistake can overturn his decision. The referee is assisted by a scorekeeper and a timekeeper in every match. In cases where a referee shows to be incapable to continue refereeing because of obvious mistakes, the inspector of the event who is appointed by the association has the authority to replace him.
During the match the referee should always be directing the athletes to the center of the ring. In the event that the athletes move out of bounds during the match, the referee will call "STOP", and the athletes must hold their position without movement. The same occurrence will happen when 2/3 of the athlete’s body is outside the boundary. The referee may be assisted by the timekeeper in moving the athletes back to the center of the ring. In case the referee and the timekeeper are unable to move the athletes back to the center of the ring, the athletes will be asked to walk back to the center and continue from the same position.
The referee will oversee that everything is correct; for example: the mats, equipment, kimono, clothing, hygiene, officials, etc. before starting the fight.
The referee must certify that neither the public, photographers or anyone else is in any position that could interfere with, risk or harm the competitors.
The referee will not allow interference from outsiders during the match. Medical team or nurse will be allowed on the mat at the referee’s discretion.
During the match, the referee or persons at the scoring table are not allowed to converse with the athletes, this will be strictly enforced.
Expiration of time will be determined by the timekeeper during the match.
The timekeeper has the responsibility to take notes during every match.
The scorekeeper will actualize the referee’s gestures and comments on a scorecard.
REFEREE’S GESTURES & VERBAL COMMENTS
The referee will point at the athlete that just scored and announce the color of the athlete’s ankle-band, how many points and what the points where awarded for.
- Awarding points: The referee will say, for example: “Red – 1 point for Takedown”.
- Stalling: The referee will say: “Red – Warning: you are stalling”. Then once penalized he will briefly stop the match and pull out the yellow card and say: “Red – Stalling – 1st Offense”.
- For interruption of time during the fight: The referee puts his hands one above the other forming a "T", signaling the timekeeper to stop the time, and say: “Time-out”
- For disqualification: The referee will pull out the red card and say: “Red - Disqualified”
- Taking off awarded points: The referee will say: “Red – Cancel last point(s) awarded”
Two chairs will be placed approx. 5 feet away from the scorers table on either side of the competition area. Coaches must remain seated during the duration of their competitor’s match. Only one coach per competitor is allowed. A coach’s failure to remain seated or disrespecting the referee will result in the following penalties:
On the 1st Offense: Stoppage of match - verbal warning
On the 2nd Offense: Stoppage of match - 1 point deduction
On the 3rd Offense: Default win by disqualification for the other competitor
APPAREL & HYGIENE
A) Kimono & wrestling/martial arts shoes, board shorts, fight shorts, singlets, gi pants, rash guards, t-shirts, tank tops, knee pads, headgear, cups and mouth pieces will all be permitted. T-shirts and tank tops must be tucked into shorts.
B) Apparel must be washed and dried with no unpleasant odors.
C) Toe and fingernails must be cut short and clean.
D) People with long hair must keep their hair from interfering with there opponent or themselves during the match.
E) Jewelry or body accessories of any kind are forbidden to wear during a match.
Competitors must abide by the hygiene and kimono/clothing specifications for them to compete, otherwise the opponent will be considered the winner.